How to Paint Drolf Ironhead - Warhammer Quest Darkwater

by The Painting Coach

Submitted by sudo_tasiu · 1 day ago

Paints Found (33)

18 matched 15 unmatched
Spray Primer @ 0:19 — Priming the miniature in black
Layer Base/Layer @ 0:24 — Base coating the overcoat, sleeves, and legs; later re-layered/highlighted these areas
Citadel — rust gray unmatched
Citadel Layer Layer/Highlight @ 0:43 — Base coating the sleeves and trousers; later used for fine highlights
Citadel — my fist and red unmatched
Citadel Base Base/Layer @ 0:58 — Base coating weapon handles and grips; later used for highlighting
Citadel — dried bark unmatched
Citadel Base Base/Layer @ 1:12 — Base coating darker leather elements like the backpack, gloves, and folded parts on gloves/boots; later used for highlighting
Metal Color Metallic Base @ 1:43 — Base coating all silver elements such as axe heads and buckles
Citadel Base Metallic Base @ 1:54 — Suggested alternative for dark aluminium for base coating silver elements
Citadel Shade Shade @ 2:11 — Washing over all previously painted areas of the model
Metal Color Metallic Layer/Highlight @ 2:42 — Highlighting silver elements by dragging brush across sharp edges and painting axe blades
Citadel — run fang steel unmatched
Citadel Layer Metallic Layer/Highlight @ 2:44 — Suggested alternative for chrome for highlighting silver elements
Dry Layer/Highlight @ 3:45 — Highlighting the overcoat areas, painting the majority of the area while leaving darker color in recesses
Citadel — fener gray unmatched
Citadel Layer Layer/Highlight @ 5:02 — Highlighting the sleeves and trousers, focusing on sharp and crisp folds
Citadel — goth or brown unmatched
Citadel Layer Layer/Highlight @ 5:12 — Highlighting leather areas by dragging brush across sharp elements or carefully applying to folds
Citadel — Carrick Stone unmatched
Citadel Layer Layer/Highlight @ 5:42 — Used in a 50/50 mix with Gorthor Brown for a final crisp, bright highlight on leather; later used as the last highlight for rope/boot/glove folded parts
Layer Layer/Highlight @ 6:13 — Applying thin highlights across the weapon grips, next to the darkest elements
Layer Layer/Highlight @ 6:29 — Finishing highlights on weapon grips, kept inside the wild rider red
Base Base @ 6:51 — Base coating rope detail, knot detail around cloak/hood, and folded parts showing the inside of boots and gloves
Shade Shade @ 7:10 — Shading all the rope detail and folded parts of boots and gloves, pulling it into recesses
Citadel — Bane Blade Brown unmatched
Citadel Layer Layer/Highlight @ 7:38 — Highlighting rope detail, folded parts of boots and gloves, painting over areas while leaving darker colors in recesses
Citadel — Rhox Hide unmatched
Citadel Base Base @ 8:27 — Base coating the rest of the leather on the model, including the hatchet cover, hip armor, belt, and pouch
Layer Layer @ 8:56 — Painting the majority of the leather areas, leaving Rhinox Hide in recessed areas; also painting the beard
Citadel — scrag brown unmatched
Citadel Layer Layer/Highlight @ 9:16 — Applying sharp highlights to the leather, creating nicks and scratches; also used on the beard
Air Base @ 9:41 — Base coating the boots; later used for the mustache and Van Dyke beard
Citadel — essing gray unmatched
Citadel Layer Layer/Highlight @ 9:44 — Highlighting the boots, aiming for a crisp application
Dry Layer/Highlight @ 9:58 — Highlighting inside the essing gray on the boots
Wave 1 Metallic Base @ 10:19 — Base coating all gold elements, including parts of the weapon, a rune on the belt, crossbow, and crossbow bolts
Citadel — retributor armor unmatched
Citadel Base Metallic Base @ 10:22 — Suggested alternative for dragon's gold for base coating gold elements
Citadel — cadium flesh tone unmatched
Citadel Layer Base/Layer @ 10:45 — Painting the face; later used for highlighting the face
Shade Shade @ 10:58 — Shading the gold and the face, tinting the surface and flowing into recesses
Wave 1 Metallic Layer/Highlight @ 11:12 — Highlighting gold elements by dragging brush across edges or covering upward-facing areas
Layer Metallic Layer/Highlight @ 11:15 — Suggested alternative for glistening gold for highlighting gold elements
Citadel — Kissler flesh unmatched
Citadel Layer Layer/Highlight @ 11:59 — Highlighting inside the cadium flesh tone on the face
Citadel — Jakero orange unmatched
Citadel Base Layer/Highlight @ 12:46 — Applying a really fine highlight to the red parts of the beard

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